D&Dtools1. Feats. Spells. Prestige Classes. And more! Loading. Rulebooks · Character Options · Magic · Bestiary · Items · Contacts · All · Editions · Core · Product Blurb: Many Faiths, Many Truths. In the world of Eberron, the reality of the gods depends on the belief of the followers. Contradictory truths might both be. Faiths of Eberron () – Many Faiths, Many Truths In the world of Eberron, the reality of the gods depends on the belief of the followers. Contr.

Author: Dilkis Ducage
Country: Ethiopia
Language: English (Spanish)
Genre: Relationship
Published (Last): 20 June 2013
Pages: 192
PDF File Size: 18.57 Mb
ePub File Size: 15.42 Mb
ISBN: 203-3-32384-867-5
Downloads: 38358
Price: Free* [*Free Regsitration Required]
Uploader: Malashura

When her existence became known, both elves and dragons came together to destroy the half-dragon abomination and ebsrron House of Vol. Cultists exist on KhorvaireAerenaland Xen’drik.

They are in particular conflict with the Inspired of Riedra. The Path of Light was developed as a series of actions that, she believed, would accelerate this process. The idea that good people can do evil is a central concept in Eberron.

Faiths of Eberron Abbreviation: The Path posits that there are good spirits in the world, steering Riedra in the right direction, and there are bad spirits trying to corrupt them as well. Followers revere a positive energy they call il-Yannah “the Great Light”. The friars, finally, are zealous missionaries trying to spread the faith to areas where the church does not yet exist.


Cults of the Dragon Below Khyber Cult. However, all of Taratai’s descendants sacrificed themselves to create the Shroud, a great magical creation that protects Adar from the Inspired and agents of the Dreaming Dark; it is unknown if she still exists, and if so, in what form. One well-known example of such a cleric is the de facto ruler of ThraneHigh Cardinal Krozen, who is lawful evil. But to every worshiper, the divine presence manifests in miraculous magic, boons for the faithful, and undeniable holy power.

Like all modern Quori, Taratai sprang from the Dream of the Age, known as il-Lashtavar roughly translated as “the darkness that dreams”. The church is ebereon into three orders: However, Taratai was inherently good, unlike her brethren, and felt at odds with the age into which she was created.

Divine magic, however, clearly exists and most people believe it originates from the gods. Most followers are psions and psychic warriorsseeking to perfect themselves through meditation and communing with the light.

It is often considered improper to refer to her as d’Vol, eberro the convention of using the honorific d’ was not established until after House Vol was destroyed. The Host’s favored weapon is the longsword.

Most followers worship the Host as a whole, offering prayers to different deities in different situations.

The Path of Inspiration is lawful neutralas its practitioners and goals are not inherently evil. The Sovereign Host is the most commonly worshipped pantheon of deities in Khorvaire.


By using this site, you agree to the Terms of Use and Privacy Policy. Vague legend might be fact, and accepted fact only dogma. The Tairnadal believe that these warrior ancestors, known beerron Spirits of the Past, can live again in the present if their deeds are recreated. The Path of Light was first developed by the de facto “mother” of the kalashtar, known as Taratai. She is the daughter of an elf mother—the matriarch of House Vol—and a green dragon father.

DnD-Eberron – Faiths of Eberron.pdf

Retrieved from faitgs https: The Spirits of the Past are neutral. The templars are the warriors and exorcists, in charge of protecting the church by means of arms and spells. Furthermore, unlike other settings, the gods neither walk the earth, nor can be visited by means of planar travel. Miron, now an immortal known as the Voice of the Silver Flame, serves as the intermediary between the Silver Flame and mortals.

Faiths of Eberron – D&D Wiki

Views Page Discussion Edit History. In Tairnadal religion, each elf is duty-bound to honor and emulate his or her patron ancestor. The domains eberro the deity are Exorcism, Good, Law and Protection, and its favored weapon is the longbow.